About outlol
A free online multiplayer football (soccer) game, played in 2D from above or in 3D behind your player, with its advertising painted into the world instead of laid over it, and a market that pays the people who host the fields.
What outlol is
A football game you play in a browser. Two sides of discs on a pitch, a ball with real weight, a link instead of an invitation. There is nothing to install, no account to make and no lobby to queue in: somebody opens a field, sends the link, and the room plays.
Each field is a football pitch, a foosball table or a Wildball pitch, chosen when it is created. A foosball table is the same stadium with eight rods across its pitch, and up to 4 people a side share them out. Wildball is football whose rules mutate, built in the open by an AI agent, a new version every hour, on 4 October 2026. Trickshot is played alone: football's physics set as puzzles, a goal behind walls, bumpers and a keeper to reach in as few touches as you can, built the same way from 5 October 2026.
The fields stand in a world. Every one of them is a venue somebody built on a plot of a shared planet, and it stays on the map while it is being used. That is not decoration. It is what makes a field worth advertising on, and the advertising is what pays for all of it.
Why it is built this way
The advertising is inside the game, not on top of it
There is no banner between a player and the pitch, no advertisement before a match and no interruption at half time. What a sponsor buys is a surface in the world: a hoarding at the touchline, a banner across a stand, the centre circle, the outside of the building. A player sees them the way they see advertising at a ground, which is to say while looking at something else.
That is a deliberately smaller business than the usual one. It is also the only version of it that does not make the game worse.
Nothing about a player is for sale
A surface is priced by where it is, not by who is looking at it. There is no profile of you, no advertising network and no tracker on this site. One third-party script runs, and it is a page counter that sets no cookie and cannot tell one visit from another. The detail is on the privacy page and the short version is that there is nothing to tell.
The people who host fields are paid
30% of what is paid for a surface on a field goes to whoever hosts it. Somebody who opens a room and keeps it worth playing in is the reason that surface is worth anything. They were the one person this kind of product usually pays nothing.
The market is an auction, in public
There is no rate card and nobody to negotiate with. Every surface opens at the same two dollars, is held for 30 days, and is taken by whoever bids highest. What everything currently costs is on the sponsors board, including the surfaces nobody has taken.
How it is made
A match runs in the players' own browsers rather than on a game server. One browser keeps the real game and sends the others what is happening, sixty times a second, thirty once the room is crowded. That is why a match starts in the time it takes to open a link, and it is also why the players in a room are connected to each other directly, which the privacy page is honest about.
The world, the market and the board run on a small server at the edge of the network. Everything a player sees is drawn in the browser.
Where it is
This is early. The game is played, the market is open and surfaces are bought, but the world is young and most of it is unclaimed. If you came to advertise, that is the good version of the news: every position in it opens at two dollars and nobody has bid against you yet.
Getting in touch
This site is built and run by Ege Evirgen, working alone. There is no company behind it and nobody else to be passed to.
Email egevirgen@gmail.com about anything: a bug, a surface you bought, a creative you want taken down, a question about what this site holds about you, or a request to delete your account.
There is also a Send feedback form inside the game, under the menu. It reaches the same person and carries which screen you were on, which is the thing a bug report usually leaves out.
Reporting something
A creative that pretends to be somebody it is not, misleads about where its link goes, or carries material a general audience should not meet, is taken down and its surface released back to the market. A player can be reported from the room menu. Both reach the same inbox and both are read.