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Play football online with friends

A football (soccer) match in the browser: no install, no account, and a link is the whole invitation. This is what the controls are, how a match is settled and how to open a field of your own for your friends.

At a glance

Every figure here is read from the constant the game itself runs on, so it is the number the match is played with.

WhatThe game
PriceFree to play and free to host
AccountNone
InstallNone
Runs inA desktop browser, or a phone browser held sideways
Players in a room2–24, 16 by default
SidesRed, blue or watching
Views2D from above, or 3D with each player behind their own disc and the watchers on a TV camera; the host picks for the room
Game modesFootball; foosball at a table of eight rods, in 2D or in 3D from a fixed camera behind your own goal, up to 4 a side, first to 5 in 5 minutes; and Wildball, football whose rules mutate from match to match, first to 5 in 3 minutes. Each field is made for one
BotsYes, for practice, and always marked as bots
Simulation60 Hz
Sent to guests60 times a second, 30 above 8 players
ControlsArrow keys or WASD, and X or space to kick; on a phone, a stick and a kick button
Default matchFirst to 3 in 3 minutes
Private roomsBy password
Goal replaysThe last 10 seconds, shared as a link and kept 7 days
AdvertisingEvery surface at open auction, from $2 for 30 days
LanguagesEnglish; how to play, about and foosball are also written in Turkish and Spanish, and Wildball and Trickshot in Turkish
Pickup matchWednesday, Friday and Sunday at 21:00 Turkey time, on Foundry Football

Controls

Nothing to install and nothing to configure. A field opens in the browser you already have, on a laptop or on a phone.

On a keyboard

On a phone

Turn the phone sideways. A stick sits under the left thumb and the kick button under the right, and both are where they are because the pitch is wider than it is tall: a phone held upright shows a pitch too small to read, so upright play is refused rather than served badly.

Play it like an app

Add outlol to your Home Screen and it opens full screen, straight into a match. It is the same game, with nothing to download.

If the link opened inside Instagram, Facebook or TikTok, open it in Safari or Chrome first: their own browsers cannot add it.

A match

Two sides, red and blue, on a pitch with a goal at each end. The ball is round, the walls are solid, and nothing about the physics is hidden from one side or the other: the host runs the simulation and sends every other player the same state 60 times a second, halved to 30 once a room passes 8 players so a host on a phone can still carry it.

A match ends when a side reaches the score limit or when the clock runs out, whichever comes first; a tie when the clock runs out goes on to golden-goal overtime, announced on screen, and the next goal wins. The clock stops while a goal is celebrated. The host sets both before kick-off — first to 3 goals in 3 minutes is the default, and either can be set to no limit. A goal sends both sides back to their halves and the ball to the centre.

Anybody in the room can be on a side or watching, and the host decides who. Somebody who arrives mid-match by Play now, a shared link or a notification takes a side straight away, the one with fewer people on it, unless the host has locked the teams; where practice bots are playing one steps aside to keep the sides level. Nobody crosses from one side to the other while a match is on, paused or not; between matches anybody can take either side.

Practice bots

A side short of players can be filled with bots. A bot keeps goal if that is its job, takes the ball when the ball is its to take, and pushes it towards the other end rather than wherever it happens to be pointing. They are meant to be worth practising against and beatable by anybody paying attention. The host adds them to the shorter side and takes them off the same way.

The physics, in numbers

Distances are in the simulation's own units, in which a player is 30 across and the ball 20, and a tick is one step of it, 60 to the second.

WhatIn the simulation
Pitch740 by 340 units inside the lines
Goal mouth128 units wide
PlayerA disc of radius 15
BallA disc of radius 10, losing 1% of its speed a tick
Running flat out150 units a second, about 5 seconds from goal line to goal line
Running with kick held105 units a second
A kick from rest300 units a second off the foot, rolling about 500 units, 68% of the pitch

Foosball

A field is made for football, foosball or Wildball when it is created, and stays that way. A foosball field is the same stadium, with a table of eight rods where the pitch was.

Each side has four rods: 1 man in goal, 3 in defence, 4 in midfield and 3 up front. Up to 4 people play a side, and the side's four rods are shared out among the people on it. Alone you hold all four. Two people split them back and front, as doubles partners do, and four hold one each. A new table plays first to 5 in 5 minutes.

The ball is never held: it rolls, and a man meets it or misses it. The table's corners slope, so a ball never rests in one. Played in 3D, the camera stands fixed behind your own goal and the rods run across the screen, so left and right slide them.

Wildball

A Wildball field is a football pitch under a violet dome, played with the same two keys. Every match kicks off under a mutation that changes the rules: three balls at once, a giant ball, ice, a wind across the pitch and more. The kick-off says which one you drew, and the button at the top of the match keeps saying it.

Wildball was built in the open by an AI agent, which released a new version every hour on 4 October 2026. The house's pitch is Foundry Wildball, and Wildball's page lists every mutation and when it arrived.

Trickshot

Trickshot uses the same keys and the same physics, alone: one player, one ball and a goal behind walls, posts, bumpers or a keeper. Every kick is a touch, and so is running into the ball; score in as few touches as you can, and at a level's par for three stars. R starts the level again. Its levels and log.

Play with friends: host a field

A field is a room and a place on the map at the same time. Hosting one is free and takes one press. A name is the only thing you have to write.

  1. Host a field from the world screen, and pick a free plot. The venue is built where you put it and everybody can see it.
  2. Copy the link from the room menu and send it. Anybody who opens it is in the room; there is no account, no download and no code to type.
  3. Set the match — the score limit (1, 3, 5, 10 or no limit), the clock (3, 5, 10, 15 minutes or no limit), and whether the room takes everybody or only phones or only desktops. Give the field a password when you create it and only the people you send it to can come in.
  4. Start, and the room plays.

The host's browser runs the match, so the host's connection is the one that matters. Everybody else is a guest and sees their own round trip to the host in the corner of the screen.

What happens to a field

A field stays on the map while it is being used. The surfaces around it — the hoardings, the stands, the centre circle and the stadium wrap — can be sponsored by anybody, and 30% of what they pay goes to whoever hosts it, as credit. That is the whole business of this world, and it is explained on the advertising page.

What it costs

Playing is free and hosting is free. There is no account to make, nothing to install, no advertisement between you and the pitch, and no way to pay for an advantage. Nobody who plays this game is ever asked for money.

The money in this world is the advertising painted into it, sold at open auction from $2 for 30 days. A player sees those on the hoardings and the stands, the way a player sees them at a ground.

Saving a goal

The 10 seconds leading to a goal are kept for 7 days and can be watched again, scrubbed, slowed down and shared as a link. The clip is a recording of the simulation rather than a video, which is why it is a few kilobytes and plays anywhere.

Questions people ask

How do I play football online with my friends?

Host a field and send them the link. Hosting is free and takes one press from the world screen, and the room menu has the link to copy. Opening it puts your friends in the room: there is no account to make, no download and no code to type. Give the field a password when you create it and only the people you send it to can come in. A field holds from 2 to 24 people, set when you open it, so it can be a one against one or a whole group of friends on two sides.

Is outlol free?

Yes, completely. Playing is free, hosting a field is free, and there is no account to make and nothing to install. No advertisement stands between you and the pitch, and nothing in the game can be bought to make you harder to beat. Nobody who plays is ever asked for money. The money in this world comes from the advertising painted into it — the hoardings, the stands, the centre circle — which anybody can buy at open auction from $2 for 30 days, and a share of which goes to whoever hosts the field it is painted on.

Do I need to download anything or make an account?

Neither. outlol runs in the browser you already have, on a laptop or a phone, and there is nothing to install on any of them. There is no sign-up and no code to type: somebody opens a field, sends you the link, and opening the link puts you in the room. That is the whole invitation.

What kind of football game is outlol?

A football game that runs in the browser, played in 2D or in 3D. Every player is a disc on a pitch, with a goal at each end and a round ball between them. There is one kick, and it strikes the ball along the line from you to it, so you aim with where you stand rather than where you face. The match is simulated sixty times a second, and the pitch sits in a world of stadiums that the players themselves host.

Can I play outlol in 3D?

Yes. Whoever hosts a field picks, in the lobby, whether the room plays in 2D, on the classic pitch seen from above, or in 3D, and everybody in the room plays and watches it that way. In 3D each player plays from behind their own disc, facing the goal they attack, and the people watching see the match from a television camera in the stands. The rules, the ball and the controls are the same in both, and on the map a field played in 3D is marked 3D. A foosball table is played either way too; in 3D its camera stands fixed behind your own goal.

Can I play foosball on outlol?

Yes. A field is made for football, foosball or Wildball when it is created, and a foosball field is the same stadium with a table where the pitch was. Each side has four rods: 1 man in goal, 3 in defence, 4 in midfield and 3 up front. Up to 4 people play a side, and the side's four rods are shared out among the people on it. Slide your rods with the stick or the keys; hold the kick button to draw your men back and let go to strike, softly after a tap and hard after a full hold. A table is played in 2D or 3D, and a new one plays first to 5 in 5 minutes.

How many people can play in one room?

A field holds 16 people by default, and whoever opens one chooses anywhere from 2 to 24 when they create it. The sides are not fixed sizes: everybody in the room is on red, on blue or watching, and the host decides who is where. A side short of players can be filled with bots, so two friends can have a match without waiting for anybody else.

Can I play on a phone?

Yes, on iPhone and Android, held sideways, in the browser. A stick appears under the left thumb with the kick button under the right, and there is nothing to install first. Upright play is refused rather than served badly, because the pitch is wider than it is tall and a phone held upright shows one too small to read. A host can also set a field to take only phones or only desktops, so a room can be kept fair about what it is played on.

Can I play right now if nobody else is online?

Yes. Press Play now and the sides are filled with practice bots, so there is a match to play whoever else is online. They are always marked as bots, and when a person arrives one of them steps aside so the two of you play each other. A field with nobody else on it can also tell you when two people are on a pitch: one notification, and never more than one every six hours. On an iPhone that needs outlol on your Home Screen first.

Can I play against the computer?

Yes. The host can fill a short side with bots, which keep goal when that is their job, take the ball when it is theirs to take and push it towards the other end. They are meant to be worth practising against and beatable by anybody paying attention. The host adds them to the shorter side from the room menu and takes them off the same way.

Can I keep a field private?

Yes. Give the field a password when you create it and only the people you send it to can come in. Without one, anybody holding the link is in the room — which is the point of the link, but it is a choice rather than the only way.

How long does a match last?

Whatever the host sets before kick-off: first to 3 goals in three minutes is the default. The score limit can be 1, 3, 5, 10 or no limit, and the clock 3, 5, 10, 15 minutes or no limit. A match ends on whichever comes first, except that a tie when the clock runs out goes on to golden-goal overtime, announced on screen: the next goal wins. The clock stops while a goal is celebrated. Somebody who arrives mid-match by Play now, a shared link or a notification does not wait for the next one: unless the host has locked the teams, they take a side straight away, the one with fewer people on it, and where practice bots are playing one steps aside to keep the sides level.